Blue Diamond Gaming : How It All Began
They met through a fruitful poker partnership and they both shared a common passion for entrepreneurship and gaming. With this vested passion, Blue Diamond Gaming was born. In 2011, Sarah and Steve took to app development full-time with the vision of filling a void in the iOS market that they sought, as passionate gamers themselves. Focused on ever-arching creativity and ingenuity, fueled by continuous and consistent user feedback and software updates, Blue Diamond Gaming hopes to make waves in the marketplace with unprecedented app development and improvement. Blue Diamond Gaming: Making fun and polished games that WE want to play!
Steven Goodemote – Legend has it that Steve was clutching a joystick while impatiently waiting to leave the womb. Having mastered such games as Pole Position and Jumpman on his parents Commodore 64 at the age of 5, a Christmas upgrade to a Sega Genesis years later seemed like a gift from God himself. Since then, Steve’s love for gaming grew with the tech and the times. Nowadays, Steve finds himself spending more time curled up on the couch with his iPad than hunched over glued to his Xbox 360. Steve has always wanted to make a living on his own terms versus in the confines of a cubicle or behind a counter. In college, he got by with freelance web design. Upon graduation in 2004, his love for gaming and his competitive spirit stemmed into a professional poker career, where he built a notable reputation and a fruitful livelihood both online and on the live tournament circuit. In April 2011, Steve noticed a gap in responsiveness and creativity in the iOS market… something he knew he was capable at mending. He is thrilled to be getting those creative juices flowing again by developing games for the very platform he enjoys playing on so much!
Sarah Dygert – Sarah has always been one of the boys: listening to hard rock, playing poker with her brothers around the kitchen table, and toying around with new technology from a young age. She was the only 6-year-old that ever looked forward to going to the dentist- because there was a Sega Genesis in the waiting room! A bit of a math nerd throughout high school, and a comp. sci. and art student in college, Sarah was destined to follow her dream as a video game designer some day. In May 2011, that day came. Sarah, 23 years old, having held a traditional job for only one year, quit her full-time, corporate programming job to try something that could be much more creatively rewarding… and fun!
In the Press -